Perhaps it’s best to explain what’s going on before I lose the luxury of time that I’m surely going to resent my past-self for having, and there’s no better person than present-self to do the explaining. No, seriously. He’s the only one available. Sorry.
My name is Damien and I’m… a lot of things. Well, more accurately, I’m a failed lot of things – failed author, failed journalist, failed musician, failed lottery contestant, the list goes on really, but what’s more important is that I’ve reached a point in my life where I’m sort of done being those things, and by “sort of” I mean “no seriously, this ride isn’t fun anymore; I should have made all of my dreams come true and been married to Kate Beckinsale by now”. Hence, I’ve started this project.
So what am I doing here?
What is anyone doing here, really? Look, I really wasn’t prepared to get all existential this early.
As far as the blog goes, it’s pretty simple. Every single day in 2016, I will play a different video game and write about it. Many of them will be games I’ve played and beaten a million times before, some I’ve never touched, some will be good, others not so much; it’ll all depend on whatever I load up that particular day and how I’m feeling about it.
“So you’re going to write 365 reviews?”
Nope. We won’t be using that word here unless it’s in the context of “I used to write game reviews and it went nowhere, so I stopped”. I’ve been writing about video games on and off for over a decade, and though I didn’t exactly light the world on fire with my hot takes on bad wrestling games, I know what a thankless job reviewing games can be.
The expectations of a game review are becoming increasingly distorted, and in a lot of ways, have created this weird no-win scenario. People have other avenues for game critique that are faster and more attractive, not to mention that the sad fact is most people aren’t looking for purchasing advice so much as they’re looking for a positive reinforcement of their own habits, a confirmation that a decision they’ve already made is the “right” one. It’s the same reason that some cling to corporate brands as if they were sports teams, ignoring that they’re not bothered about our moral support one way or another. I’ve bought a lot of Mountain Dew in my lifetime, but I don’t think the suits at Pepsi particularly care if I wish to offer them a hug.
Their loss really. I have a pretty good hug. Firm, but not too much pressure. Wide shoulders for a chin to rest on.
But I digress.
That isn’t to say that I can’t and won’t talk about a game’s quality, but it’s really not the goal here. Some days, I may find myself back in that mode, pointing out the pros and cons of mechanics, other times, I may barely talk about the game at all, and just use it as a backdrop to tell a relevant anecdote. There are no word count goals and if I’m not feeling it certain days (which is a guarantee), then you’ll be able to tell, probably in the form of grumpy prose hate-typed onto the page in an attempt to tie it somehow to the plight of the Shy Guy.
(By the way, Plight of the Shy Guy? Great album name. Go ahead and steal that. That one’s on me.)
But to let you in on a little secret, this kinda isn’t really even about the games. I mean, it is, but it isn’t. Video games, and art in general have been a huge part of my life for as long as I can remember, and in a lot of ways, this is an attempt to parse why it is that I’ve flocked to this one medium over most others, but this is more about a guy that’s wasted 31 years of his life, determined not to waste another day. If nothing else, I want to be able to tell myself that I accomplished something and made some sort of impact on people, whether it made them laugh, think, or even just buy a damn video game.
Will I miss days? Most likely. I’m not shooting for a world record here. What’s important is that I don’t miss the next one.
Join me, won’t you?
That’s a rhetorical question by the way. You’re already here. Might as well have a seat.
Okay, look, we’re going to be doing this for a while. Just stand there and don’t touch anything.