Day 86: WWE Supercard


WWE Supercard is a stupid game.

I suppose that makes me stupid for playing it. Truth be told, this is actually my second time giving it a try. Upon release, seemingly everyone I knew played it obsessively, sharing strategies on how to exploit the rather unbalanced card tiers and discussing the importance of a strong Diva card. At the time, I didn’t have a phone capable of doing anything other than making awkward noises every time I failed to send a text, so I actually went through the trouble of downloading an Android emulator to see what I was missing.

So what was I missing? A pretty standard free-to-play mobile game that just happens to have pictures of things I know (wrestlers) in it.

Perhaps it’s the never-ending desire for a good modern wrestling game that drew so many of us in. Though Supercard only simulates wrestling via never-fast-enough cutscenes of cards slamming each other, there is at least a promise of progression, something other than the boilerplate career modes of proper WWE games. But soon enough, the promise fades, revealing a rather aimless experience that I’m not entirely certain why I returned to.

Being the owner of an actual phone now, I was curious to see how the game had evolved, if at all. Not surprisingly, the ever increasing power-curve necessitated the creation of more rarity tiers, several steps beyond “Ultra Rare”, which aren’t actually that rare anymore. Since all of my previous experience with the game was in the previous “season”, my old deck comprising mostly of high-level Erick Rowan cards was now useless, the game automatically tossing me new ones to start over with from the bottom. It’s equal parts intelligent and nefarious, a way to make the game feel updated and fresh while also requiring everyone to reset their progress, lest they stay at the highest levels of the game for too long and realize that there’s not actually anything else to do once you’re up there.

Of course, if you want to save time and just happen to have a little too much in your bank account for your tastes, there are ways to speed up the process. It’s the free-to-play model through and through, not helped by the fact that your random draw of initial cards will likely consist of weak cards carrying the visage of a wrestler you don’t care for. My starter deck for season 2 consisted of Dolph Ziggler, the Miz, and Eva Marie, which would be like walking into a movie theater for a mystery triple feature only to find out you’ll be watching White Chicks, Freddy Got Fingered, and a nine hour director’s cut of Transformers: Revenge of the Fallen in which all of the robot sounds have been replaced by vuvuzelas.

I’ll admit, I didn’t want to grind back to my previous level with these cards. I mean, there’s a button right there that could save me hours of work and shoot me back up to Ultra Rare ++ in a matter of minutes. In a moment of weakness, at my darkest hour, I spent $10 on a free-to-play mobile game.

My reward? A slightly-stronger Dolph Ziggler.

WWE Supercard is a stupid game.


One thought on “Day 86: WWE Supercard

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s