I kinda just kept playing DOOM.
I know that’s sorta cheating, but it’s been a long week and I needed to take out my frustrations on some giant mancubuses (mancubi?).
Continuing with some of the themes I touched upon yesterday, I found a series of videos that go pretty in-depth on the design choices of each level in DOOM’s first episode. It’s insightful analysis from someone that clearly knows more about the game than most.