Day 120: DOOM Follow-Up

I kinda just kept playing DOOM.

I know that’s sorta cheating, but it’s been a long week and I needed to take out my frustrations on some giant mancubuses (mancubi?).

Continuing with some of the themes I touched upon yesterday, I found a series of videos that go pretty in-depth on the design choices of each level in DOOM’s first episode.  It’s insightful analysis from someone that clearly knows more about the game than most.

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