Day 150: FAQs

I’d been meaning to put an FAQ on the site for a while, but a) I really hadn’t received a lot of questions in the beginning and b) I wonder how many people would have bothered to click some link I hid out of the way.

Now that I’m near the halfway point in the year, I’ve actually gotten a lot of responses from people, mostly in the form of positive feedback, which is lovely. I figure now is as good a time as any to tackle some baseline queries that have started to pop up.

Q: Who are you?
A: My name is Damien Wilkens and I’ve been writing about games for over a decade. I’ve written for some sites you’ve heard of and others that you probably haven’t.

Q: That name means nothing to me. Why are you doing this?
A: That name meaning nothing to you is the primary the reason I’m doing this.

Q: So you write reviews every day?
A: Nope. No. Absolutely not. I spent a good portion of my internet career writing game reviews and they certainly still have a place in the current landscape, but that’s not what I’m doing here. This is literally just “I played this game today and now here are some thoughts”, be they critical, silly, or often completely unrelated to the game at hand.

I can’t stress this enough – I’m not writing game reviews.

Q: How long do you play each game for?
A: Depends. If it’s a short indie game, I’ll usually make a point to at least see it to the end.  If it’s something with a 60 hour story mode, you’re only getting a small slice unless I’m revisiting a title I’ve played before. That latter example is the one flaw with this format and it’s something I’m considering for next year.

Q: Can I request a game be covered?
A: Absolutely, though I can’t guarantee that I’ll ever get around to it. If you want to force me to play something, there is a Patreon tier for that exact thing. It’s the only reason I played Huniepop.

Q: Are you on Twitter?
A: Yup. @damienwilkens. Please follow me. It enhances my value as a person.

Q: Are you on Youtube?
A: Right here. I’m getting into the habit of uploading at least one video a week, so that’s where they’ll show up.

Q: You suck.
A: That’s not a question.

Q: You’re awesome.
A: Nice try. Still not a question.

Q: Why have you missed some days?
A: Life happens. Unfortunately, my life seems to happen a lot.

Q: Why do you spam that Patreon link at the end of every post?
A: To put it bluntly, because I have to. My end goal is to make a living from this and I’ve got to eat. A very small percentage of my audience pledge money, but I’m endlessly appreciative for every bit of it.

Q: Get a real job.
A: I have one. All of my work here is done on my free time.

But, seriously. Form of a question. They have that little squiggly mark at the end and everything. You can’t miss it.

Q: Why don’t you just get a job working for one of the major sites?
A: Ask them how many openings they have for full-time writers.

Q: How do you afford all of these games?
A: I spent most of my 20s as a game collector. Also, Steam bundles are neato. I could go the next two years without buying a single new game if needed.

Q: Hi, I’m a developer of [indie game] and I’d like to send you a key for my game. Will you write about it?
A: I’d love to try your game and signal boost passion projects from smaller devs, but understand that my agreement to play your game is not an agreement to endorse it. If your game sucks, I’m not going to pretend that it doesn’t. I’m not a Steam curator.

Q: Does this thing just up and die at the end of the year?
A: I’m not sure what I’m going to do yet, but the short answer is no. This will continue in some form, though my focus will probably shift more towards video content. Depends on what people are into.

Q: Will you take me back?
A: For the last time, Melissa, it’s over. Stop calling me. I use this number for work.

 

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