Day #304: IMSCARED


At first glance, IMSCARED seems like your typically unfinished indie game.  It has a harsh pixelated look that could be perceived as lazy and there doesn’t seem to be a lot going on, as if the developer mostly just worried about modeling a single environment and forgot to add gameplay.  There’s even a text file included that apologizes for anything that may go wrong.

It doesn’t take very long for you to realize what the actual definition of “wrong” is.  It’s difficult to write at length about IMSCARED because so much of it needs to be experienced first hand.  It toys with the player in a lot of really interesting ways that don’t translate well to a Let’s Play or a simple review.  Though I’m typically not one that enjoys a lot of 4th wall breaking, I can be swayed if it’s presented correctly, and here it’s in a way that doesn’t get in the way of it’s own narrative.  Instead, it manages to enhance it, often to downright disturbing levels.  Maybe don’t play if you’re easily paranoid.


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