As we approach year’s end, I’ve spent a lot of time looking at what we’ll call THE MASTER FOLDER, containing the name of every game that I have put aside for a rainy day and/or just haven’t gotten around to covering yet. As you’d imagine, there are a lot of 50 hour long epics that simply don’t have a chance of making the year, but there are also a metric ton of indie games, so we’re going to spend the next few days doing some cleaning.
Here are some games you can play for free via the World Wide Web.
(Disclaimer: Most of them are weird.)
(Secondary disclaimer: You should expect that at this point.)
A literal haunted town generator, Silent Crossing is a looking glass into the potential future of horror development, if not perhaps also a lampshade hang of just how easy it is to create an unsettling atmosphere out of just a few familiar horror tropes. You’ll spend a few minutes convincing yourself that there’s really nothing out there in the distance, but the sheer doubt can still play tricks with your head. It’s like visiting an abandoned town in the real world. You’re probably safe, but… what if you’re not?
From the maker of Joy Exhibition, Mystery Tapes is yet another game that asks you to find meaning in inherent randomness, placing you in a room with 640 VHS tapes, all of which have the power to shape the environment around you. There is also some sort of alien figure spouting random phrases from another dimension. Maybe he’s God? That question mark isn’t a typo.
There are a lot of things I can say about Sacramento, and most of them are a variation on the phrase “holy crap, look at it”. A short experience about fleeting memories with one of the most striking endings that I’ve seen in a while.
Papers Please for the afterlife. After Judgment Day, you are an intern working the desk in Purgatory, deciding if someone that takes the last pizza slice without asking is worthy of eternal damnation. (Yes, by the way. The answer is yes.
The textbook definition of a curiosity. I wouldn’t expect anyone to devote more than a few minutes with Catacombs of Solaris, but that time will most likely be spent with a sort of wide-eyed confusion mixed with a bit of fascination. The “goal” of the game is to find your favorite room, but to find a room within the Magic Eye-esque environment is a task itself, constantly twisting around and messing with your perspective. More often than not, you’ll find yourself asking where that wall came from, something that would be completely unacceptable in any other game, but oddly endearing here.